Here, you can basically do whatever you want. They dodge out of the way and the game warns you that your reckless driving has caused the survivor to lose trust in you. NPC's and survivors have a trust system with the player and they will start to distrust and dislike you if you continue to be unsafe around them. If you start accelerating too close to an NPC or even run them over, there's punishment. In State of Decay, you'll damage your car beyond repair instantly, but that's not all. No matter what type of game it is, customizing cars and driving them off cliffs is a favorite pass time for players. You are not allowed to go crazy with cars, which is what most gamers want to do. Reckless driving is actually a problem in the first game. Melee weapons can still be found pretty easily, though. You can keep a car you find for a long time if you take good care of it, so there would be no need to look for more anyway. This means that it's harder to find cars around. Cars take necessary damage and need repair, but it's not as easy to blow one up as it is in the first game. It will take a long, long while for your melee weapon to break before you need another one. In State of Decay 2, things are less likely to break. Cars are on every corner of every street and melee weapons can be looted from every building. The game makes up for this because cars and melee weapons are very easy to find. Cars will also explode if you crash them and flip them over. It only takes a few crashes for your car to start smoking up, so you'll have to look for a new one often. Kill three zombies and your melee weapon is already busted. In the first game, everything breaks super easily.
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